Getting old games running should be easy. Those old system requirements? Irrelevant! The tools at our disposal? Endless! We've got virtual machines and emulators and online fan projects and - cough - eBay access to damn near everything ever released and everything else we could ever want. Indeed, 90 per cent of the time, getting an old classic up and running is a piece of cake. Sod's law being what it is, though, the game you really want to play will usually land in that fiddly other 10 per
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